After I finished modifying the code to work in a "Unix-like" "one-shot" fashion, I ran into an issue during testing (that the standard C implementation also shares but manages to hide better) — the numbers it generated stopped being random, but only on macOS. It turns out that it isn't actually specified how rand is implemented under the hood, and the macOS implementation doesn't mix the bits of the seed around very well until you generate at least one random number.
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